Marketing site · working name

Turn your game idea into something you can play.

Retrobox is being built to help you describe retro gameplay, revise it in chat, and publish to your own web and mobile console library. The console is software, not specialist hardware.

Early stage. This page does not sign you in, generate a game, or publish one.

Concept preview of a software console. Not output from the builder.

Planned workflow

Describe, playtest, revise, then publish and play.

Preview, an accepted review, and publication are different stages. None of them runs on this website.

  1. 01

    Describe

    Say the gameplay in ordinary language. A project chat is the planned place to do that.

  2. 02

    Playtest

    A preview you can play is planned. Finishing a generation is not the same as publishing a game.

  3. 03

    Revise

    Change a rule and try again in the same conversation.

  4. 04

    Review

    Looking at what changed, and accepting it before it joins the shared version, is planned. This page does not show a diff.

  5. 05

    Publish

    A personal library of published versions is planned. A preview and a published game are different stages.

  6. 06

    Play

    A published game is meant to stay playable in the browser after the coding session stops. That split is planned, not switched on here.

Remixing an existing game is not offered. No starter catalogue is available.

Selected audiences

Three kinds of maker. No live service yet.

Courses

Connect ideas, logic and iteration through playable work

Students would describe rules, playtest a revision, and show what they made. A course pilot is only under discussion. This site has no school customer, teacher dashboard, or student-data setup.

Enthusiasts

Turn the retro gameplay in your head into your own game

Start from your own words, revise in chat, and aim for a personal library on a web and mobile console. Remixing an existing game is not offered. You cannot start a game from this page.

Programmers

From a gameplay experiment towards a publishable game

The plan is to inspect changes, keep experiments separate, and integrate only after you accept them. A GitHub repository is not meant to be required. There is no technical demo to open here.

Concept preview

A console you open, not a box you buy.

The play surface is meant to live in the browser, on a computer or a phone. Move the figure below. It is an original concept preview, not a recorded builder demo and not a generated game.

Select the picture, then use the left and right arrow keys to move the figure. Space or the up arrow hops. The buttons below do the same thing. Concept preview only: not a recorded demo and not a game made by the builder.

Figure on step 3 of 11. On the ground.

Questions

Do I need special hardware?

No. The console is software: a play surface in a current browser. There is no cartridge, handheld or other kit to buy.

Does it work on a phone?

The console is intended for desktop and mobile browsers. This marketing page adjusts to a narrow screen. The product itself is still a prototype, so this site is not the player.

Can I generate a game here?

No. Nothing on this page calls a model, saves a project, or signs you in. The moving figure is an original illustration.

Can I remix an existing game?

Not from this page. Remixing depends on rights and event clearance, and no starter catalogue is offered.

What exists today?

This marketing site, and a separate builder shell for projects and chat. Accounts, live generation, review, publishing and a personal library are planned. They are not switched on here.